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ezDraw Bingo and Raffle Software
User Guide
Defining a Number
Range
Starting a Draw in Quick
Start
Playing a UK
Bingo/Housie Game in Quick Start
Playing a US Bingo
Game in Quick Start
Player
Details
Contact
Information
Player Notes
Assign / Create
Ticket
Ticket
Details
Exporting and
Printing Player Lists
Importing Player
Lists from Text Files
Adding a
Sponsor
Exporting
and Printing Sponsor Lists
Adding a Prize
Setting a
Game to Active
Games in
Progress
Past Game
History
Winning Ticket
Validation
Enter Code on
Ticket
Winner Claims
Prize
Invalidate
Ticket
Ticket
Image
E-Mail
Configuration
E-Mail
Setup
E-Mail
Templates
Voice
Calling
Select
Voice Add Voice
Delete
Voice
New
Number
Delete
Number
Internet
Tab
Editing Game Details
Deleting
Games
Getting Started in ezDraw The ezDraw random number picker for raffles and
bingo/housie game is a powerful gaming tool with many advanced features.
If you're new to ezDraw, however, you can learn to play simple
raffle games in a few minutes when you use the ezDraw Quick Start feature.
[Contents]
Using the Quick Start Feature ezDraw's Quick Start feature lets you start playing a
raffle game straight away without having to set up a game in the
Game Manager. To use Quick Start, click on the Quick Start button in the Welcome/Main Menu screen. This will change
the display to the Raffle
Game screen.
 The ezDraw Start Menu - middle button for Quick
Start
[Contents]
Playing a Raffle Game in
Quick Start You can play simple raffle
games in Quick Start without having
to learn to use the Game Manager. Simply define a
Number Range and Print Tickets (if required) and you're ready
to play. Using Quick Start is
the best way to get to know the ezDraw program. Click on the Quick Start button in the Main Menu. Then click on the Raffle Game button in the Choose Game Type screen to go to
the Game Configuration/Display
Options screen. Make any desired adjustments to the Display Options and click on the Next button to go to the Game Configuration/Set Number Range
screen.
 The ezDraw Quick Start Screen
with mouse over the Raffle Game option button
[Contents]
Defining a Number Range in
Quick Start To play a raffle game in ezDraw, you need
to specify a Number Range.
The Number Range is the
number of available numbers that ezDraw may pick. The Number Range defines the lowest and highest
numbers that may be picked during a draw. The Number Range also governs the number of
tickets and the ticket numbers that will be printed for a given
game.
Starting Number Enter the lowest
number you want ezDraw to be able to pick in the Starting Number text box in the Raffle Game screen when you select the
Quick Start option from the Welcome/Main Menu screen. The Starting Number also dictates the lowest
ticket number when you Print
Tickets. The Starting Number
must be equal to or greater than 1.
Ending Number Enter the highest number you want ezDraw to be
able to pick in the Ending Number
text box in the Raffle Game screen
when you select the Quick Start
option from the Welcome/Main Menu
screen. The Ending Number also
dictates the highest ticket number when you Print Tickets. The Ending Number must be less than 100,000.
Once you have set a
Number Range (Starting Number and Ending Number) in the Raffle Game screen in Quick Start you are ready to Print Tickets (if required) and Play a raffle game.
 The Game Configuration
screen for Raffle Games in Quick Start
[Contents]
Starting a Draw in Quick Start Click
on the Play Game button in the
Raffle Game/Game Configuration screen
to start playing a raffle game in Quick
Start using the defined Number
Range. The display will change to the Play Game screen. Click on the Start Draw button to draw a number at random
from the defined Number Range. The
drawn number will be displayed in the centre of the Play Game screen. The way the drawn number is
displayed depends upon the Number Draw
Style selected in Display
Options.
After the
drawn number has been displayed, left click anywhere on the Play Game screen to return to the Raffle Game screen and click on the Start Draw button to start a new draw. All
drawn numbers and the number of numbers drawn are displayed on the Raffle Game screen.
When you
play a raffle game in Quick Start,
you can make as many draws as there are numbers in the Number Range. ezDraw will only pick an
available number once. Once picked, numbers are listed and as
a Drawn Numbers in the ezDraw
Play Game display. When all numbers
in the Number Range have been drawn,
a Game Over message displays in the
Play Game screen.
You can
Exit your raffle game at any time by
clicking on the Main Menu button.
ezDraw will prompt you to choose to quit the game, continue the
game or Print Numbers (to
save a record of the drawn numbers).
 The Play Game Display screen
for Raffles & UK Bingo/Housie
[Contents]
Playing a UK Bingo/Housie Game in Quick Start You can play simple UK Bingo/Housie games in Quick Start without having to learn to use
the Game Manager. Using Quick Start is the best way to get to
know the ezDraw program. Click on the Quick
Start button in the Main
Menu. Then click on the UK
Bingo/Housie button in the Choose Game Type screen to go to
the Game Configuration/Display
Options screen. Make any desired adjustments to the Display Options and click on the Next button to go to the Game Configuration/Set Number Range screen.
The Number Range will be
automatically set to 1-90 for UK
Bingo/Housie games. Click on the Start Game button and proceed with your game.
Click on the Print Tickets button to
go to the Print Tickets screen if
your need tickets for your bingo game. Starting a draw in a UK Bingo/Housie game is the same procedure as
for a raffle game in Quick Start. The only difference is that the display
graphic changes to incorporate a virtual UK Bingo style game board which
shows all numbers from 1-90 in rows of 10 and highlights numbers that have
been drawn. When all 90 numbers have been drawn you cannot make any more
draws and the game is over.
 The Play
Game Display screen for UK Bingo/Housie games
[Contents]
Playing a US Bingo Game in Quick Start You can play US
Bingo games in Quick
Start without having to learn to use the Game Manager. Using Quick Start is the best way to get to
know the ezDraw program. Click on the Quick
Start button in the Main
Menu. Then click on the US
Bingo button in the Choose Game Type screen to go to
the Game Configuration/Display
Options screen. Make sure you select a US Bingo Game Type option to set the
configuration for winning combinations. Make any desired adjustments to the
other Display Options and click
on the Next button to go to the
Game Configuration/Set Number Range
screen. The Number Range
will be automatically set to 1-75 for US
Bingo games. Click on the Start
Game button and proceed with your game. Click on the Print Tickets button to go to the Print Tickets screen if your need tickets for
your bingo game. Starting a draw in a US
Bingo game is the same procedure as for a raffle game in
Quick Start. The only difference is that the Play Game display screen changes into a
US Bingo board display format.
When all 75 numbers have been drawn you cannot make any more draws and the
game is over.
 The Game Configuration
screen for US Bingo games
 The Play Game Display screen for US Bingo
games
[Contents]
Setting ezDraw Display Options You can
change the way ezDraw looks on your computer screen and when games are
relayed to a TV screen or projected on to a big screen. To change your
Display Options, click on the Display Options button on the ezDraw Welcome/Main Menu screen. The display will
change to the Program Configuration
screen.
Background Picture To set a Background Picture, click on the Browse button in the Program Configuration screen to locate and
select a picture file (.gif, .jpg, .png etc) from your computer's hard
drive or from another drive (CD, DVD, floppy disk, Flash drive etc). Once
selected and applied, the Background
Picture will appear immediately behind the other graphic
images in the Program Configuration
screen.
Background Picture Visibility You can
alter the Visibility of your Background Picture using the Visibility slider control in the Program Configuration screen. This adjusts
the alpha value or transparency of your Background Picture to any value from 0
to 100 per cent.
Background Colour To change the Background Colour in ezDraw, click on the
Background Colour button (rainbow
icon) in the Program Configuration
screen. This will open a Colour Selection
Palette dialog box.
To select
a colour, click on the colour in the Colour Range Selector bar
(middle panel) then fine tune your selection in the Colour Detail Selector panel (left panel).
Alternatively, you can enter a hexidecimal RGB (Red, Green, Blue) code
value for the colour you want in the RGB text box. Similarly, you can specify an
HSB (Hue, Saturation, Brightness) value in the HSB text box.
You
can view the currently selected colour in the Colour Preview panel (right panel). HSB and
RGB values for the currently selected colour are displayed in the
column of Numerical Value display
boxes.
Click on
the Select button to apply your
selected Background Colour and exit
the Colour Selection Palette dialog
box.
Click on
the Cancel button to exit the
Colour Selection Palette dialog box
without applying the selected Background
Colour .
Number Draw Style Select a
Number Draw Style from the Number Draw Style dropdown list box. The
selected Number Draw Style
governs the appearance and behaviour of the animation displayed when
ezDraw picks a random number for a draw. Current Number Draw Style options are Classic Draw and Spinning Balls .
Background Theme Select a
Background Theme from the Background Theme dropdown list box. The
select Background Theme is layered on
to ezDraw's graphic display and so can be seen in conjunction with the
selected Background Picture and
Background Colour.
 The Diplay Options screen
for Raffle Games & UK Bingo/Housie
[Contents]
ezDraw can
print tickets for raffle or bingo/housie games that are set up in the
Game Manager. Games must be set to
Active mode in order for tickets to
be printed. To print tickets for a game in the Game Manager, select a game from the
Active Games list in the Setup and Maintain Games window and then
click on the orange Select Game and go to Game
Start bar/button. The Maintain
Games window will close to display the Main Menu screen. In the Main Menu screen, click on the Print Tickets button to open the Select a Ticket Type screen.
You can also
print tickets for raffle games in Quick
Start. Once you've defined your Number Range in the Game Start screen, click on the Print Tickets button to open the Select a Ticket Type screen.
Select one of
the following options from the the Select a
Ticket Type screen:
 The Select Ticket Type
screen
Clicking on one
of the above Ticket Type options will
open the Print Tickets
screen.
The Print Tickets screen is a display of details
of the game for which you are going to print tickets. The following
information is displayed in the Print
Tickets screen:
-
Starting Number (as defined in the Game Manager Game Options dialog box and
the Raffle Game screen)
-
Number of Tickets to Print (equal to the
Starting Number minus the Ending Number of the defined Number Range plus 1)
-
Ticket Heading (type a Ticket
Heading for your game into the text box)
-
Ticket Message (type aTicket Message
for your game into the text box)
A Ticket Preview image of the ticket as it
will appear when printed is displayed at the bottom of the The Print Tickets screen.
To print tickets
for your game, click on the Print
Tickets button in the Print
Tickets screen. This opens a standard Windows Print dialog box.
The Game Manager provides access to ezDraw's more
advanced features. You can create games and keep records
of ticket holder details and contact information, prizes and
sponsors. You can also programme Automatic Draws, access histories of played
games, import data from or export data to a text file, print data,
validate winning tickets and edit Automatic
E-Mail Notification settings and templates.
For simple
real-time raffles and bingo/housie games you may not need to use the
Game Manager . Instead, when you open
ezDraw, just click on the Quick Start
button on the ezDraw Welcome/Main
Menu screen.
Opening the Game Manager When you
open ezDraw click on the Game Setup
option button on the ezDraw Welcome/Main
Menu screen. The Setup and Maintain
Games window will open.
The Setup and
Maintain Games window in the Game Manager
Setting up a Game in
the Game Manager : Creating a New GameClick the Add New Game button at the top left of the
Setup and Maintain Games window to
create a new game in Draft mode
(setup and Ticket Selling tab). This opens an Add New Game dialog box containing 3
separate tab views for configuring your new game: Game Details, Automatic Draw and Description. By default the Add New Game dialog box opens displaying the
Game Details options
tab.
The Add New Game dialog box in the Game Manager -
Game Details tab selected
Note that your
new game remains in Draft mode until
you set it to Active mode by
clicking on the Activate button
in the Setup and Maintain Games
window. Games can only be played
once they are Activated (ie set to Active mode). Active Games are removed from the Draft Games list in the Setup and Maintain
Games window and put into the Active
Games list. You can still edit details and change settings for
games and add players, prizes or sponsors to games once they are
made Active .
To start
entering details for your new game, click on the Game Details tab in the Add New Game dialog box.
First, enter a
name for your new game in the Game
Name text box (eg New Brighton Bowls Xmas Raffle).
Then select the
type of game you want from the Game
Type drop down list . Available game type options are
as follows:
- Raffle Game - Select this option to play a
raffle/lottery game.
-
Standard UK Bingo/Housie - Select this
option to play bingo (UK) or housie (NZ, Aust).
-
Standard US Bingo - Select this option to
play bingo (US).
Enter the price
you want to charge per ticket into the Price
Per Ticket text box. Pricing is non-currency specific so just
enter a numeric value with a decimal point to specify
lower denominations (eg if you use dollars and cents and you want to
charge 50 cents per ticket, enter 0.50, .50, 0.5 or .5).
Enter an
integer numeric value/whole number (eg 1, 6, 1008) into the
Ticket Number Start text box to
specify the lowest numbered ticket to be sold (normally the Ticket Number
Start value will be 1). The Ticket Number
Start value also sets the lower end of the range of numbers that
ezDraw can pick at random during a draw.
Enter an
integer numeric value/whole number (eg 1, 6, 1008) into the
Number of Tickets text box to specify
the number of tickets you want to make available for your raffle or bingo
game. If you don't wish to specify an upper limit, just leave the text box
blank.
Note: The
Ticket Number Start and Number of Tickets settings define the
range of numbers from which ezDraw may pick at random (eg if Ticket Number Start is set to 10 and Number of Tickets is set to 99, for any
draws in that game ezNimberDraw can only pick any of the 90 numbers
in the range 10-99. Numbers less than 10 or greater than 99
will never be picked.
Enter an
integer numeric value/whole number (eg 1, 6, 1008) in the
Winning Tickets
expire in ... hours text box if you want to specify a time-frame within
which winners must claim their prizes. The value entered represents the
number of hours until expiry after the game or draw. If you want to
specify a number of days, multiply that number by 24. For a number of
weeks, multiply that number by 168. For a number of months, multiply that
number by 672. If you don't wish to specify an expiry time, just leave the
text box blank.
Game
Caller VoiceSelect a
voice from the Game Caller Voice
dropdown list box if you wish to add a recorded voice number caller to
your game.
The Automatic Draw feature enables you to set a
time for a raffle game to start and set the numbe of draws to be made
during the game, the time between draws and the amount of time
you want the programme to display drawn numbers. This feature is
particularly suited to online raffle games. To set Automatic Draw features for your new game,
click on the Automatic Draw tab in
the Add New Game dialog
box.
Please note that
the Automatic Draw feature
does not utilise Window scheduling. This means the that your Automatic Draw game will only
start at the specified date/time if 1) the ezDraw programme is running, 2)
the game is selected in the Active
Games list in the Setup and Maintain
Games window and 3) the ezDraw Game
Start screen is displayed and active.
The Add New Game dialog
box in the Game Manager - Automatic Draw tab
selected
Enter a date and
time in the specified format (DD/MMM/YYYY/HH/MM/SS) in the Game Start Date/Time text box. Note that
letters are required to specify the month whereas numerals are
used for the day, year, hours, minutes and seconds (eg
12/JAN/2007/17/30/00 = 5.30 pm on the 12th of January 2007).Once you've
set a date/time value for your Automatic
Draw, a countdown will begin.
If your Automated Draw raffle game is to have more
than one draw (see Auto Draw how many
numbers below), you can specify how long to wait between draws by
entering an integer numeric value/whole number (eg 1, 6, 1008)
in the Auto Draw Numbers every ... Secs
text box. The value entered
represents the number of seconds to delay between draws.
This feature is
primarily intended for when all the draws in an Automated Draw game occur in
a single session within a time frame of minutes rather than hours or
days. However, there is technically no limit on how long the game can
wait between draws.
You can specify
the amount of time in seconds you want to display the winning number of a
draw in an Automated Draw game before
going on to the next draw (if applicable). Type the required delay time
into the Drawn Number Display delay ...
secs text
box.
This feature is
primarily intended for when all the draws in an Automated Draw game occur in
a single session within a time frame of minutes rather than hours or
days. However, there is technically no limit on how long the game can
display the winning number after a draw. If your Automated Draw raffle game has more than one
draw, the time between draws will be equal to the sum of value entered
into Auto Draw Numbers
every ... Secs and
the value entered into Drawn Number Display delay ...
secs .
Enter an
integer numeric value/whole number (eg 1, 6, 1008) in the
Auto Draw how many
numbers text
box to specify the number of draws you want in your Automated Draw raffle game. If you want to
run an unlimited number of draws, just leave the text box
blank.
You can enter a
text description containing any relevant information you may wish to
attach to your new game. This information is for your reference only and
does not appear anywhere on the ezDraw animated number draw display
screen.
To add a text
description, click on the Description
tab in the Add New Game dialog box
and type your description into the Game Description multi-line text
box. This information is for your reference only and does
not appear anywhere on the ezDraw animated Play Game display
screen.
The Add New Game dialog
box in the Game Manager - Game Description tab
selected
The Live Internet Game feature allows you to
publish game results online or to show draws live online, or both. To set
up a Live Internet Game when creating
a new game, go to the Live Internet
Game tab in the Setup and Maintain
Games dialog box and check the option(s) you require. To add the
feature to an existing game in draft mode, click the Edit Game button and follow the above
instructions. The Live Internet Game
feature publishes game draws and results on web pages specified in the
Internet Configuration options (Cick
on the Configuration button and
select the Internet tab).
Once you've set
up your new game in Draft mode, you
can start pre-selling tickets and keeping a record of names and contact
details of ticket holders (if required).
To add players
to your new game select the game in the Draft
Games list on the click on the Players button in the Setup and Maintain Games window. The Add Players window will open. Once entered,
player details for Draft Games
are displayed as a list in the Add
Players window.
The Add Players window
in the Game Manager
To add a player
(ticket purchaser) to a selected Draft Game, click on the Add New Player button in the Add Players window. This will
open Add Player to Game dialog
box will open containing 3 separate tab views for configuring your new
game: Player Details, Contact Information and Notes. By default the Add Player to Game dialog box opens
displaying the Player Detailsoptions
tab.
The Add Player to
Game dialog box in the Game Manager - Player
Details tab selected
Entering Player Details Player
Name Enter a first and last name for your new player in the
Player First Name and Player Last Name text boxes respectively.
Player details are saved when you click on the Add Player to Game button to exit the Add Player to Game dialog box. To add another
player, click on the Add New Player
button in the Add Players
window.
Number of Tickets Bought/Total Value of
Purchase The Number of Tickets
Bought option button (default) should be selected if you want to
enter the number of tickets pre-purchased by your new player. Select the
Total Value of Purchase option button
if your new player requests tickets totalling a certain value (eg $20
worth).
Starting/Ending Ticket Number The Game Manager automatically records the ticket
number(s) of tickets pre-purchased by a new player. These numbers are
displayed as a range by the Starting Ticket
Number and Ending Ticket
Number indicator
boxes.
[Contents]
Entering Player Contact
Information Click on the Contact
Information tab of the Add Player to
Game dialog box if you need to notify the player of their ticket
numbers, that their tickets are ready for collection or that they are
the holder of a winning ticket.
Email
Address Enter the new player's e-mail address in
the Email
Address text
box.
Phone
Number Enter the new player's phone number in
the Phone
Number text
box.
Automatic E-Mail Notification Tick the check
box on the Contact Information tab of
the Add Player to Game dialog box if
you want to send an automated e-mail to the new player with notification
of the ticket numbers of pre-purchased tickets or to notify the player
that he or she is the holder of a winning ticket. An Internet connection
is required to make use of this feature. Automatic E-mail Notification only applies to
raffle games and not to bingo or housie.
[Contents]
Adding Notes to a New Player
Record You can enter text notes containing any relevant
information you may wish to attach to your new player record. This
information is displayed on the Play
Game display screen if the player is the holder of the winning
ticket for a draw. So if, for example, the day of the draw falls on
the player's birthday, you can use the Notes feature to wish the player a happy
birthday and congratulate them on their win and project the message onto a
TV or big screen.
To add player Notes, click on the Notes tab in the Add Player to Game dialog box
and type your notes into the Notes multi-line text box.
[Contents]
Assign
/ Create Ticket When you add a new
player to a selected game, you can assign or create tickets to be
allocated to that player. Once the player's name and details have
been entered, make sure the player is selected and click on the Next Step button in the Add Player dialog box. Alternatively, you
can either double-click on the player or select the player then click
on the Assign / Create Ticket
tab.
Tickets may also
be allocated to players already added to the game by selecting the player
and clicking the Edit Player
button.If a ticket has already
been allocated to a player, the ticket number will automatically
display in the text box in the Assign /
Create Ticket tab.
[Contents]
Ticket
Details Once you've assigned tickets
for your selected player, click on the Next
Step button or selct the Ticket
Details tab in the Add
Player dialog box. Here, you will see details for all tickets
created for the selected player: the ticket serial and ticket number list,
the total number of tickets and the total value of the ticket
sale.
If necessary, you
can look up a ticket serial number for the selected player by
entering a starting number into the text box and clicking the Lookup Ticket Serial button.
If the ticket
details for the selected player are correct, you can assign the numbers
and notify the player by clicking the Finished button. To cancel the assignement of
tickets for the selected player, click on the Void Current Sale button.
[Contents]
Exporting and Printing Player
Lists Player lists for games can be printed or exported to a
text file. Click on the Print List or
Export List buttons respectively on
the Add Players window to perform
these functions.
[Contents]
Importing Player Lists from Text
Files You can import player lists into a Draft Game from a text file. The text file
should be in the following TAB delimited format (without
headings):
FirstName,LastName,StartNumber,EndNumber,Email,CellPhone,Note,SendEmailNotification(Yes,No),SendSMSNotification(Yes,No)
Use a
spreadsheet worksheet and save as a Comma/TAB Separated Text File and
change the settings to use the TAB character as a field separator and no
quotes for text values.
To
import the data from the text file into your new game, click on the
Import Text File button in the
Add Players window.
 Import Text File
& Export List buttons in the Add Players window
[Contents]
Adding a Sponsor You can add
one or more sponsors to your new game if you want to keep a record of
persons or organisation sponsoring your raffle or bingo/housie game
(typically, sponsors contribute prizes).
To add a
sponsor to a selected Draft Game,
click on the Sponsors button in the
Setup and Maintain Games window. This
will open the Add Sponsors Window.
Then, each time you want to add a new sponsor click on the Add New Sponsor button to open the Add New Sponsor to Game dialog box. By
default the Add New Sponsor to Game
dialog box opens with the Sponsor
Details tabl selected. Once entered, sponsor details
are displayed as a list in the Add
Sponsors window.
 The Add New
Sponsor to Game dialog box in the Game Manager
- Spponsor Details tab selected
Sponsor Name Type the name of your
new sponsor in the Sponsor Name text
box in the Add New Sponsor to Game
dialog box.
Sponsor
Picture You can select a picture (eg company logo) to
represent your sponsor. Sponsor pictures are displayed as icons
on the grey bar at the bottom of the ezDraw Play Game screen. You can display pictures
for a number of sponsors during any given game.
Use the
Browse button in the Add New Sponsor to Game dialog box to locate
and select a picture file (.gif, .jpg, .png etc) from your computer's hard
drive or from another drive (CD, DVD, floppy disk, Flash drive
etc).
Sponsor Website Address Type your new
sponsor's website address (URL) into the Website Address text box in the
Add New Sponsor to Game dialog
box.
Sponsor Description If you wish,you can
type a text description or notes for your new sponsor into
the Description multi-line text box in the Sponsor Description tab in the Add New Sponsor to Game dialog box. This
information is for your reference only and does not appear anywhere
on the ezDraw animated Play
Game display screen.
 The Add New
Sponsor to Game dialog box in the Game Manager
- Sponsor Description tab selected
[Contents]
Exporting and Printing Sponsor
Lists Sponsor lists for games can be printed or
exported to a text file. Click on the Print
List or Export List buttons
respectively on the Add Sponsors
window to perform these functions.
[Contents]
Adding a
Prize You can add numerous prizes to your new game
(one for every draw) and numerous prizes of the same type. Prizes are
drawn in the order entered and same type prizes are grouped together (ie
drawn consecutively).
To add a
prize to a selected Draft Game,
click on the Prizes button in the
Setup and Maintain Games window. This
will open the Add Prizes Window.
Then, each time you want to add a new sponsor click on the Add New Prize button to open the Add New Prize to Game dialog box. By default
the Add New Prize to Game dialog
box opens with the Prize Details
tabl selected. Once entered, prize details are displayed as a
list in the Add Prizes
window.
 The Add New Prize to Game dialog
box in the Game Manager - Prize Details tab
selected
Prize Name Type a name for your
new prize into the Prize Name text
box in the Add New Prize to Game
dialog box.
Prize Value Per Item Type the monetary
value of your new prize into the Prize Value Per Item text
box in the Add New Prize to Game
dialog box.
Prize Quantity Enter the number of prizes of this type to be won in
this game into the Quantity (Qty)
text box.
Prize
Picture You can select a picture of your new prize. Prize
pictures are displayed as icons on the grey bar at the bottom of
the ezDraw game display screen. You can display pictures for a number
of prizes during any given game.
Use the
Browse button in the Add New Prize to
Game dialog box to locate and select a picture file (.gif, .jpg,
.png etc) from your computer's hard drive or from another drive (CD, DVD,
floppy disk, Flash drive etc).
Prize
Sponsor If you've added sponsors to your new game (see
Adding a Sponsor above), you can associate a sponsor with a prize when
you add a new prize to your game. Select the sponsor you want to
acknowledge in association with the prize by selecting the sponsor's name
from the dropdown list in the Add New Prize to
Game dialog box.
Prize Description If you wish, you can
type a text description of your new prize into the Description multi-line text box in the Prize Description tab in the Add New Prize to Game dialog
box. This information
is for your reference only and does not appear anywhere on the ezDraw
animated Play Game display
screen.
 The Add New Prize to Game dialog
box in the Game Manager - Prize Description tab
selected
[Contents]
Exporting and Printing Prize
Lists Prize lists for games can be printed or
exported to a text file. Cick on the Print
List or Export List buttons
respectively on the Add
Prizeswindow to perform
these functions.
[Contents]
Setting a Game to Active Once you've finished
setting up and entering data into your Draft
Game, you need to Activate it to make it into an Active Game. Games can only be played in
ezDraw once they've been made active. Active
Games can still be edited just like Draft Games .
To Activate a Draft
Game, make sure the game is selected in the Draft Games list in the Setup and Maintain Games window. Then click on the Activate button. The selected game will be
removed from the Draft Games list and
will appear as the selected game in the Active
Games list in the Setup and Maintain
Games window.
When you
Activate a game, the text on the
orange bar/button at the bottom of the Setup and Maintain Games window will change
to "Select Game and go to Game Start". Click the orange bar/button to exit
the Game Manager and open the Game Start screen. From the Game Start screen you can select any of
the following options: Play
Game, Print
Tickets, Start Screen,
Display Options, Quick Start, User
Guide or Exit Program. (There is also a Minimise button to
the top right of the Game Start
screen.)
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Games in Progress tab When you start playing an Active Game that has been set up in the
Game Manager, you can view the
game's progress in the Games in
Progress tab in the Setup and Maintain Games window.
To view
a game's progress, select the game from the list in the Games Name tab. The results (ticket number,
date drawn and ticket holder's name) for every draw in the game so far are
then displayed as a list in the Games in
Progress tab in the Setup and
Maintain Games window.
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Played Game History Tab When you finish playing an
Active Game that has been set up in
the Game Manager, you can view
the game's history in the Played Game
History tab in the Setup and Maintain Games window.
To view a game's history, select the game from the
list in the Games Name tab. The
results (ticket number, date drawn and ticket holder's name) for every
draw in the game are then displayed as a list in the Played Game History tab in
the Setup and Maintain Games
window.
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Validating a Winning Ticket When a
player claims a prize from a game set up in the Game Manager, use the Validate feature to confirm that the winning
ticket is genuine. To Validate a
ticket, click on the Validate button
in the Setup and Maintain
Games window. This will open the Validate Ticket dialog box.
 The Validate
Ticket dialog box in the Game Manager - Ticket
Information tab selected
Enter Code on Ticket Type the ticket's code number into the Enter Code on Ticket text box in the Validate Ticket dialog box. Then click on the
Validate Ticket button. The ticket
details will appear for inspection in the Ticket Information tab of the Validate Ticket dialog box. To check the
ticket's appearance, click on the Ticket
Image tab of the Validate
Ticket dialog box.
Winner Claims Prize If the ticket proves to be valid,
click on the Winner Claims Prize
button in the Validate Ticket dialog
box.
Invalidate Ticket If the ticket proves to be invalid, click on the
Invalidate Ticket button in the
Validate Ticket dialog
box.
Ticket Image Click on the Ticket Image tab in the Validate
Ticket dialog box to view a digitally rendered image of the
ticket being validated.
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Configuring E-Mail Settings The
Configuration feature enables you to
enter settings for Automatic E-mail
Notification of ticket numbers and any winning tickets held by a
player. Note that Automatic E-mail
Notification settings are global, which means the settings apply
to all games set up in the Game
Manager that are set to send Automatic E-mail Notification. Automatic E-mail
Notification only applies to raffle games and not to bingo or
housie.
To configure your Automatic E-mail Notification settings,
click on the Configuration button
in the Setup and Maintain
Games window. This will open the Program Setup dialog box, which
contains 2 separate tab views for configuring your Automatic E-mail Notification settings:
the E-Mail Setup tab and the E-Mail Templates tab.
 The Program
Setup dialog box in the Game Manager - E-Mail Setup
tab selected
E-Mail Setup When
you click on the Configuration button
in the Setup and Maintain
Games window, the Program
Setup dialog box displaying the E-Mail Setup tab by default. When you've
finished entering or changing your settings click on the OK button to save your settings and exit
the Program Setup dialog box.
Outgoing SMTP Mail Server Enter
the address of you outgoing server into the Outgoing SMTP Mail Server text box (eg
smtp.xtra.co.nz). If you don't know the outgoing server address, you can
probably retrieve it from your e-mail client software (eg Outlook Express,
Thunderbird) by clicking on Tools in the Main
Menu and selecting the Account
Settings option. If you're unsure, contact your ISP (Internet
Service Provider).
Sender Name Enter a name for your Automatic E-mail Notification messages into
the Sender Name text box (eg ezDraw
Email Notification). This will appear as the Subject of all Automatic E-mail Notification messages sent
so that recipients can identify their origin.
Sender E-Mail Address Enter your e-mail address into the Sender E-Mail Address text box.
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Editing E-Mail Templates The ezDraw Game
Manager contains the following editable E-Mail
Templates:
-
Default Ticket Heading
-
Default Ticket Message
-
Raffle Game Entry Notification
Email
-
Raffle Game Entry Notification
SMS
-
Raffle Game Entry Notification
SkypeChat
-
Raffle Game Winner Notification
Email
-
Raffle Game Winner Notification
SMS
-
Raffle Game Winner Notification
SkypeChat
To edit your e-mail templates, click on
the Configuration button
in the Setup and Maintain
Games window and then click on the E-Mail Templates tab in the Program Setup dialog box. Automatic E-mail Notification only applies to
raffle games and not to bingo or housie.
Note that the e-mail templates provided contain
Keywords (eg #FIRSTNAME,
#NUMTICKETS). When you send an e-mail message, the keywords are replaced
by data stored in your game's player list that will be different for every
player. So if the player's first name is entered as Freda in the Game Manger, the e-mail message the player
receives will read "Dear Freda" rather than "Dear #FIRSTNAME". When you
edit an e-mail template, be sure not to delete or change the formatting of
any keywords you want to maintain. You can move or copy keywords to other
parts of the message if you wish.
 The Program
Setup dialog box in the Game Manager -
E-Mail Templates tab selected
Number Confirmation
E-Mail Template for Raffle Tickets This e-mail template contains the Automatic E-mail Notification message text
confirming the raffle ticket numbers purchased by the player/recipient.
You can replace, insert, add or delete text just as you would when
composing any e-mail message. Click on the OK button to save your changes and exit the
Program Setup dialog box.
Winner E-Mail Text Template for Raffle
Tickets This e-mail template contains the Automatic E-mail Notification message
text notifying the player/recipient that he or she is the holder of a
winning ticket. You can replace, insert, add or delete text just as you
would when composing any e-mail message. Click on the OK button to save your changes and exit the
Program Setup dialog box.
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Voice Calling Use the Voice Calling feature to
use pre-recorded number calling voices or to create your own
voice recordings. Add atmoshphere to your bingo games and have fun by
making a voice recording of traditional UK slang bingo
calls ("Two little ducks - 22", "Doctor's orders - number 9" etc).
Voice calling is also a great feature for language teachers who want
to create customised "word bingo" listening comprehension games for
their students.
From the Game Manager click on the Configuration button in the Setup & Maintain Games window. Then click
on the Voice Calling
tab.
 The Program
Setup dialog box in the Game Manager - Voice
Calling tab selected
Select
Voice Use the Select
Voice dropdown list box to select a pre-recoded Voice. A Voice is a collection of mp3 recordings of
numbers, one for each number in your Number
Range.
Add Voice Click on the Add
Voice button to create a new Voice option.
Delete Voice Click on the Delete Voice button to delete the
selected Voice.
New Number Click on the New
Number button to record a new Number into the selected Voice.
Delete Number Click on the Delete Number button to delete the
selected Number from the selected
Voice.
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Internet
Tab Select the Internet tab to set the web page URL to which
you want to publish live draws or winning ticket numbers for a Live Internet Game.
Editing Game
Details To Edit Game
Details select a game from the Draft
Games list or Active Games
list and click on the Edit Game
Details button in the Setup and
Maintain Games window. To add players, sponsors or prizes to a
Draft or Active game, select the game and click on the
relevant button in the Setup and Maintain
Games window just as if you were setting up a New Game.
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 The Setup and Maintain Games window in the Game
Manager
Deleting Games To
Edit Game Details select a game from
the Draft Games list, Active Games list or Played Game History list and click on
the Edit Game Details button in the
Setup and Maintain Games window. Be
sure to Export any data you want to
keep a record of before deleting a game.
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